Consequences
A downloadable game for Windows
Consequences was a narrative game we created as part of a one-week-long jam in our school.
The game follows the multiple paths the story of April, a UCLA art student, can take.
The theme of the game jam was 20-20 and so we decided to create a narration-based game that would progress trough time 20 (insert time unit) at a time after each player decisions, gradually growing. The player will make a choice and play it's consequences 20 seconds later, then make another choice and see it's results 20 minutes later and so on.
We decided to also give ourselves a challenge by Making it a 3D voxel game.
dev : MAGRY Valentin
3D assets : NG SING KWONG Tracy, SALAUD Valentin
narrative design : VINCENDEAU Mathis
game design, level design, animation, artistic direction, 2D/3D : FREUND Maxime
Status | Prototype |
Platforms | Windows |
Authors | ZartaK40, Maxime Freund |
Genre | Interactive Fiction |
Tags | 3D, Meaningful Choices, Narrative, schoolproject, Unity, Voxel |
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